CHI 2008 Advance Program

The technical program - the main portion of the conference - runs from Monday through Thursday. We also invite you to explore the pre-conference courses and workshops that are offered on Saturday and Sunday. We invite you to look at the chi2008 poster program: here [250KB PDF].

Sunday | Monday | Tuesday | Wednesday | Thursday || View by Author || View by Affiliation

8.30 AM - 10:30 AM Opening Planary: Irene McAra-McWilliam – Design Transformations

CHI Madness: a fast-paced concatenation of 30-seconds previews for all papers, notes, and experience reports of the day

11:30 AM - 1:00 PM

Panels

Renaissance Panel: The Roles of Creative Synthesis in Innovation

Papers/Notes

Best Paper/Note Socio-Cultural Impact

Papers/Notes

Interactive Image Search

Papers/Notes

Best Paper/Note Nominee Stories and Memories

Papers/Notes

Don't Interrupt Me

Interactivity

Interactivity

Case Studies

Education Case Studies

Usability SIG

Courses

Concepts and Tools for Multi-Device User Interfaces: How to Adapt to Devices with Varying Interaction Resources (a of 2 units)

Courses

The Persona Lifecycle: What Personas Are, Why They Work, and How to Create and Use Them (a of 3 units)

Courses

Mobile Interaction Design Practice (a of 2 units)

2:30 PM - 4:00 PM

Panels

Design, Marketing, Strategy? Where does User Research Belong?

Papers/Notes

Best Paper/Note Nominee Invited Session: Usability Evaluation Considered Harmful?

Papers/Notes

Best Paper/Note Nominee Best Paper/Note Nominee Human-Robot Interaction

Papers/Notes

Learning Support

Papers/Notes

Trust and Security

Papers/Notes

Post-WIMP

Interactivity

Interactivity

alt.chi

Sharing and Hiding

From Usability to User Experience: What has really changed in practice in the last 25 years

Courses

Concepts and Tools for Multi-Device User Interfaces: How to Adapt to Devices with Varying Interaction Resources (b of 2 units)

Courses

The Persona Lifecycle: What Personas Are, Why They Work, and How to Create and Use Them (b of 3 units)

Courses

Mobile Interaction Design Practice (b of 2 units)

4:30 PM - 6:00 PM

Randy Pausch Special Session

Papers/Notes

Best Paper/Note Improved Video Navigation and Capture

Papers/Notes

Visual Synthesis

Papers/Notes

Best Paper/Note Nominee Touch and Target Selection

Papers/Notes

Best Paper/Note Nominee Green Day

Papers/Notes

Kid's Stuff

Interactivity

Interactivity

Case Studies

Usability Case Studies

Special Interest Groups

International User Research in Product Development Cycle

Courses

The Psychological Basis for UI Design Rules (1 unit)

Courses

Ensuring the Usability of Systems That Adapt to Their Users (1 unit)

Courses

The Persona Lifecycle: What Personas Are, Why They Work, and How to Create and Use Them (c of 3 units)

Courses

Assessing Usability Capability using ISO Standards (1 unit)